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Zombie Forest 3: Underground – Surviving a zombie apocalypse ⭐4.7

Strange as it may seem, you encountered the first zombies deep in the forest during the dead of night. You were fleeing from walking dead when you unexpectedly came across a solitary cabin in the middle of the woods.

Discovering a well-protected cellar under the hut that supplies you with what you need for survival must have been quite a shock. Your narrative starts from that point on…

Staying alive is the primary objective, and that hasn’t changed. Throughout the day, you’ll be busy constructing your new shelter, fortifying it, adding rooms, and exploring the area in quest of food, tools, weapons, and supplies.

During the night, you’ll face off against legions of ravenous zombies in your bunker. Whether you can greet the new dawn rests only on your actions. However, you will need to find a way out of this cursed woodland after you have recovered and regained your strength.

Features:

  • You may give your hero a one-of-a-kind look with the help of the character editor.
  • A massive, explorable map with a plethora of places to explore.
  • Deterring intruders from the bunker by the construction of many defenses.
  • The option to build more rooms, increasing your bunker’s capacity.
  • Searching for distress messages on the radio allows you to discover new areas on the map.
  • A store that consistently updates its inventory of items.
  • A combat arena where players may win a variety of goodies by vanquishing zombies or wild animals.
  • Fluctuating, everyday occurrences that might either make survival more or less challenging.
  • The skill to construct and enhance vehicles for more rapid transportation inside the forest.
  • A well-functioning economy (where you may buy and sell things looted during raids, greenhouse-grown veggies, and laboratory-created pharmaceuticals).
  • Energy distribution inside the bunker via the use of a fuel generator, solar panels, and wind turbines.
  • You may level up by reading books, slaying zombies, or doing activities.
  • The allocation of experience between the five traits of the character and the development of particular talents.
  • The player’s inventory is fully functional, allowing them to wear up to five different garments and use two different weapons.
  • 50 pieces of various firearms, including but not limited to: automatic, sniper, shotgun, pistol, submachine gun, revolver, and stabbing weapons.
  • 160 pieces of apparel, varying in both style and armour level.
  • 90 consumables, including food, ammunition, literature, seeds, vehicle information, and crafting components.
  • Customization options for both armor and weaponry.
  • You need time to complete each operation, and your primary objective is to make the most efficient use of the time you have until dusk.

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