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Pocket ZONE 2 – Survival RPG ⭐4.4

Price: Free

Survival RPG in the Chernobyl Exclusion Zone. An open world where friends can go on cooperative raids in real time.

A unique blend of unusual gameplay from the symbiosis of the role-playing system, a traditional role-playing game in the vein of Fallout and the Wasteland, and the great survival setting of the stalkers of the Chernobyl Exclusion Zone.

A well-thought-out role-playing system of classes and skills, adventurers and bandits, artifacts and mutants, and an indescribable atmosphere of lone survival in the harsh world of the Zone all contribute to the game’s endless generated events.

Your objective is to both survive and amass enormous wealth. See the Chernobyl nuclear power plant and use the fabled Wishmaster to fulfill your deepest desire.

Features:

  • With hundreds of visual body parts and a top-notch role-playing system of character classes, their abilities, and skills, you can create your own hero.
  • The Chernobol Exclusion Zone is shown on a large, authentic, detailed map.
  • There are channels for communication and trading, game chats, and a handy friend system.
  • the capacity to collaborate with friends and other players and go on raids in real time.
  • Inspired by the Fallout and Stalker series, this is a real mobile survival system with an RPG element.
  • Interesting random events that solely depend on your decision and outside variables that have a direct impact on your survival chances.
  • There are over a hundred random events in the quest for and encounter with the hostile environment of the strange world of the Zone, along with a sophisticated and well-thought-out loot system.
  • More than a thousand distinct kinds of weapons, armor, helmets, backpacks, costumes, and crafts, including mythical and legendary items.
  • The gameplay will become more varied with the addition of artifacts and the ability to equip them.
  • You will get a taste of the long-forgotten survival hardcore in this strange world through real tests.
  • actual simulation of survival. Eating, drinking, resting, sleeping, and treating illnesses and injuries are all necessary.
  • Lack of a direct, linear plot, as well as the possibility of studying the world of the Zone and stalkers based on indirect events.

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